When Order 66 happened, he managed to escape into hiding.
The 90-minute soundtrack was recorded by the Skywalker Symphony Orchestra and mixed at Skywalker Sound in September and October 2007.Īn old veteran from the Clone Wars, General Kota thought that clone soldiers were unfit for battle so he used his own unit instead. The game's soundtrack will include material composed by John Williams for the films in addition to material created specifically for The Force Unleashed. As the game progresses, however, the Empire gains more control, the Jedi are hunted, and the ordered control of the Prequels gives way to the more romantic temperament of the Original Trilogy. We had to make sure that the game’s score started off rooted within the Prequel Trilogy feel of ethnic percussion and sweeping themes that spoke to the nobility and grandeur of the old Jedi Order. LucasArts music supervisor Jesse Harlin said the music matches the game's themes of redemption and bridging the gap between Revenge of the Sith and A New Hope said Harlin:
Mark Griskey, who composed the music for Star Wars: Knights of the Old Republic II, composed TFU's score. To give the game a more cinematic presentation, intended to make players think they are "actually, finally, in a Star Wars movie," developers used face- and motion-capture equipment during stage actors' voice and physical performances of their lines.
The game is based around LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainment's "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion's Euphoria for character animation and artificial intelligence. Development of the Xbox 360 version came first PlayStation 3 development started when the production team had enough development kits. The Force Unleashed is the first game on which LucasArts and Industrial Light and Magic have worked since they both relocated to the Letterman Digital Arts Center. Some gameplay elements were not ported to all platforms because of each platform's differing features-for example, the Wii's "social experience" led to the design of that version's two-player duel mode. LucasArts opted not to develop a personal computer version of The Force Unleashed, because doing the game well would be too processor-intensive for typical computers.
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Krome Studios is developing the PS2, PSP and Wii versions of The Force Unleashed, while n-Space is developing the Nintendo DS version. In April 2005, after "several months" of planning, the LucasArts team received Star Wars creator George Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the period between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope, "trying to draw the two trilogies together". The 20 to 25 early concepts included making the game the third entry in the Star Wars: Knights of the Old Republic series, or to have the character play as a Wookiee "superhero," Darth Maul, a bounty hunter, a smuggler, or "the last Skywalker".